Work
Research, events, game development, and everything in between.
Research
Master's thesis examining socio-cognitive friction when teams integrate agentic AI systems. Industry collaboration with Solita focused on cognitive flexibility and AI adoption dynamics in workplace environments. Supervised by Prof. Markku Turunen, PIRG.
Designed, funded, and led a fully accessible gaming tournament — 100+ attendees in 2024, Xbox and Nokia Arena partnership, streamed live on Yle Areena two years running, fully volunteer-run. Became an ethnographic study in accessible esports event design, under review at Academic Mindtrek 2026.
Work-in-progress examining AI accessibility and educational technology applications in low-resource settings. Builds on earlier poster work on epilepsy education design presented at a Tampere University symposium in 2025.
Game Development
Environmental awareness game built in 48 hours at Global Game Jam. Mechanic: clean ocean bubbles rise while pollution sinks. Built in Godot with a 3-person team. Zero assets purchased, full game shipped.
Hackathons & Challenges
72-hour design sprint developing sustainable urban mobility solutions. Pitch-to-experts format.
Healthcare innovation sprint connecting international students with Finnish health sector problems.
Industry-partnered sustainability project with Wärtsilä, focused on reducing emissions in cruise ship operations. Semester-long project, industry-presented outcomes.
Brand & Communications Work
Led end-to-end digital identity build for four new schools: websites, social media presences, email systems, brand guides, and launch campaign. Grand opening attended by ~1,500 people including the national Education Minister.
Conceived, produced, and hosted a podcast series on epilepsy lived experience for the African Region of a globally recognised NGO. Full production pipeline: script, recording, editing, publishing, audience development.