Projects & Research

Work

Research, events, game development, and everything in between.

Research

2025–2026 · Tampere University / Solita
Agentic AI in Team Workflows Thesis

Master's thesis examining socio-cognitive friction when teams integrate agentic AI systems. Industry collaboration with Solita focused on cognitive flexibility and AI adoption dynamics in workplace environments. Supervised by Prof. Markku Turunen, PIRG.

HCIAgentic AIQualitative ResearchWorkplace
2025 · Nokia Arena, Tampere
Over the Barriers Under review

Designed, funded, and led a fully accessible gaming tournament — 100+ attendees in 2024, Xbox and Nokia Arena partnership, streamed live on Yle Areena two years running, fully volunteer-run. Became an ethnographic study in accessible esports event design, under review at Academic Mindtrek 2026.

AccessibilityEsportsEvent DesignEthnography

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2024–2025 · International Bureau of Epilepsy
AI & Education in Sub-Saharan Africa

Work-in-progress examining AI accessibility and educational technology applications in low-resource settings. Builds on earlier poster work on epilepsy education design presented at a Tampere University symposium in 2025.

EdTechAfricaAI Accessibility

Game Development

2025 · Global Game Jam
Bubblift

Environmental awareness game built in 48 hours at Global Game Jam. Mechanic: clean ocean bubbles rise while pollution sinks. Built in Godot with a 3-person team. Zero assets purchased, full game shipped.

GodotGame JamSustainability

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Hackathons & Challenges

Ramboll & Nysee
Sustainable Travel Challenge

72-hour design sprint developing sustainable urban mobility solutions. Pitch-to-experts format.

Spark Finland
Health Innovation Challenge

Healthcare innovation sprint connecting international students with Finnish health sector problems.

Demola × Wärtsilä
Cruise Ship Emission Reduction

Industry-partnered sustainability project with Wärtsilä, focused on reducing emissions in cruise ship operations. Semester-long project, industry-presented outcomes.

Brand & Communications Work

2021–2024 · Malawi
Mary Queen of Peace School Group — Brand Launch

Led end-to-end digital identity build for four new schools: websites, social media presences, email systems, brand guides, and launch campaign. Grand opening attended by ~1,500 people including the national Education Minister.

Brand StrategyDigital IdentityEdTech

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2022–2024 · International Bureau of Epilepsy
Epilepsy Lived Experience Podcast

Conceived, produced, and hosted a podcast series on epilepsy lived experience for the African Region of a globally recognised NGO. Full production pipeline: script, recording, editing, publishing, audience development.

PodcastHealth CommsAfrica

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