Curriculum Vitae

Moses Nderemani

Researcher · Digital Communications · Community & Events

Tampere, Finland  ·  ndelemanimoses@gmail.com  ·  LinkedIn  ·  ORCID

Profile

HCI researcher and communications professional combining academic research in human-AI interaction with hands-on experience in brand strategy, event design, and digital communications. Currently finishing a Master's at Tampere University (PIRG) with a thesis on agentic AI integration in team environments, and an industry collaboration with Solita. Previously Marketing Manager at Beehive Centre for Social Enterprises, Malawi — building brands from scratch and managing teams at 24. Chartered Marketer (CIM). Work-authorised in Finland.

Education

Master's in Sustainable Digital Life
Tampere University, Finland
Specialisation: Human-Computer Interaction & Sustainable Digitalisation. Research group: Pervasive Interaction Research Group (PIRG), supervised by Prof. Markku Turunen.
  • Thesis: Exploring Socio-Cognitive Friction and Interactional Dynamics for Agentic AI Integration in Multi-User Environments
  • Industry collaboration with Solita on cognitive flexibility and AI adoption in workplace team workflows
  • Coursework: User Research Methods, Player Studies, Service Design, Games & Society, Gamification, Accessibility in Digital Services
Bachelor of Social Science — Public Relations
University of Malawi, Chancellor College
Communication theories, PR practice, media studies, campaign strategy.
Chartered Marketer (MCIM)
Chartered Institute of Marketing (CIM), UK
Also: Google E-Commerce Certification · Project Management (Alison) · YALI Alumni, University of South Africa

Research Experience

Research Assistant
PIRG — Pervasive Interaction Research Group, Tampere University
  • Conducting multi-disciplinary research on human-AI interaction, agentic systems, and accessibility
  • Co-designing research prototypes; contributing to multiple active PIRG projects
  • Presenting at Spring Game Researcher Seminar, Tampere University Game Research Lab (May 2026)
  • Led and co-authored academic study on accessible esports event design (Academic Mindtrek 2026, under review)
  • Authoring work-in-progress on AI accessibility in primary/secondary education in Sub-Saharan Africa

Publications

Designing and Organising Accessible E-Sports Events: Lessons from Over the Barriers
Academic Mindtrek 2026 — Under review
Exploring Socio-Cognitive Friction and Interactional Dynamics for Agentic AI Integration in Multi-User Environments
Master's Thesis — Tampere University, 2026
Designing Accessible Education Services in Low-Resource Settings: A Sub-Saharan Africa Perspective
Poster — Tampere University Symposium, 2025

Professional Experience

Research Assistant
Tampere University — PIRG
See Research Experience above.
Marketing Manager
Beehive Centre for Social Enterprises, Malawi
  • Appointed at 24; managed marketing and communications across 4 business units with a direct team of 5
  • Led end-to-end digital identity build for 4 schools (Mary Queen of Peace Catholic Institute): websites, social media, email systems, and brand guides built from scratch
  • Organised grand opening attended by ~1,500 people including the national Education Minister
  • Developed multi-platform digital marketing campaigns significantly increasing brand visibility and enrolment
Communications Consultant (African Region)
International Bureau of Epilepsy (IBE)
  • Strategic communications consultancy for a globally recognised NGO's African Region operations
  • Conceived, produced, and hosted the Epilepsy Lived Experience podcast — full production pipeline
  • Developed content strategies for epilepsy awareness campaigns across Sub-Saharan Africa
Seasonal Housekeeper
MD Clean, Saariselkä, Finland
First work experience in Finland. Finnish work culture, client-facing service, independent work ethic in remote environment.

Key Projects

Over the Barriers — Accessible Gaming Tournament
Nokia Arena, Tampere
End-to-end design and delivery of a fully accessible gaming tournament, two editions (2024, 2025). Secured Xbox sponsorship, Nokia Arena partnership. 100+ attendees in 2024; streamed live on Yle Areena both years. Volunteer team coordination. Academic paper outcome (Academic Mindtrek 2026, under review).
Bubblift — Global Game Jam
Tampere, Finland
Environmental awareness game built in 48 hours. Godot engine. 3-person team. Shipped complete.
Hackathons & Design Sprints
Various
Sustainable Travel Challenge (Ramboll & Nysee) · Spark Finland Health Innovation Challenge · Demola × Wärtsilä Cruise Ship Emission Reduction Project

Board Positions & Volunteering

Board Member
ESN Tampere (Erasmus Student Network)
Board Member
Access Guild, Tampere
Board Member
UN Association of Tampere

Skills

HCI methodologies · User studies & interviews · Ethnographic research · Qualitative analysis (NVivo) · Statistical analysis (R, SPSS) · Academic writing & publication · Qualtrics · Miro
Python · PHP (Laravel) · JavaScript · R · Git/GitHub · Figma · Adobe Creative Suite (Photoshop, Premiere Pro, After Effects, Audition, Illustrator, InDesign) · Godot Engine · Salesforce · Notion · Trello
Multi-brand strategy · Digital marketing · SEO writing · Campaign development · Podcast production & hosting · Video production (full pipeline) · Photography · Cross-cultural communication · Stakeholder & sponsor management
English (fluent/advanced) · Finnish (conversational, improving) · Chichewa (native)
Get in touch LinkedIn