Moses Nderemani
Research Assistant, Human-Technology Interaction, Tampere University
Profile
I work in human-technology interaction as a research assistant at the Pervasive Interaction Research Group, Tampere University. My research is on how people and AI systems share credit and carry work between them, and on accessibility and assistive technology. I hold an MSc in Sustainable Digital Life (Human-Computer Interaction) from Tampere University, and a BA in Communication and Cultural Studies from the University of Malawi. Before moving into research I worked in communications, which is where the study design, participant recruitment and stakeholder work come from. Work-authorised in Finland.
Education
Aug 2024 – Jul 2026
Master of Science, Sustainable Digital Life (Human-Computer Interaction)
Tampere University, Faculty of Information Technology and Communication Sciences
Graduated July 2026.
- Thesis: When Some Use AI and Some Don't: Felt Authorship, Asymmetric Attribution, and the Labour of Integration in AI-Assisted Group Projects
- Supervised by Professor Markku Turunen and Jussi Okkonen
- Industry collaboration with Solita on cognitive flexibility and AI adoption in workplace workflows
- Coursework: user research methods, player studies, service design, games and society, gamification, accessibility in digital services
2015 – 2020
Bachelor of Arts, Communication and Cultural Studies
University of Malawi, Chancellor College
Major: Public Relations. Communication theories, PR practice, media studies, campaign strategy.
Ongoing
Chartered Marketer (MCIM)
Chartered Institute of Marketing (CIM), UK
Also: GEM summer course, Greece, 2025 · Google E-Commerce Certification · Project Management (Alison) · YALI Alumni, University of South Africa
Research experience
2025 – present
Research Assistant, Human-Technology Interaction
Pervasive Interaction Research Group (PIRG), Tampere University
- Research on human-AI collaboration, accessibility, and assistive technology in education
- First-authored a paper on attribution and integration labour in AI-assisted group work with two senior researchers, under review at Academic Mindtrek 2026
- Co-presented on accessible esports event design at the Spring Game Researcher Seminar, Tampere University Game Research Lab, May 2026
Ongoing
COFIRD, Co-creation for Finnish Indian R&D
Funded by Business Finland and the Ministry for Foreign Affairs of Finland, with KONE, Konecranes, Demola Global, 3D Talo Finland and Citynomadi
- Coordinate parts of the consortium, working with partners across two countries on coordination and data gathering
- Coded and analysed the interview data; writing the resulting paper with colleagues
- Built a shared collaborative-map output on the Citynomadi map API
Read the COFIRD case study · COFIRD project page at Tampere University
Ongoing
Tampere Accessibility Unit (TACCU) and the BERT project
Breaking Education Barriers: Inclusion, Rehabilitation and Technology, 2024–2026, with the University of Rwanda and the State University of Zanzibar
- Contributed to a systematic review on the global mapping of assistive technologies in education, with a regional focus on East Africa
- The review informed the project's accessibility manual, published online: designed the graphical assets and posters, wrote several pages with the project team
- Represent TACCU at booth demonstrations on campus and at external venues, showing visitors what accessibility means through games, simulations and 3D printed artefacts
- Review and edit teaching materials for accessibility, including adding subtitles
BERT project page · Manual on Assistive Technologies and Accessibility in Education
In design
Virtual reality user study
With an industrial partner
Designing a VR user study combining usability and playtesting sessions with subjective measures and objective sensor data.
Publications
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Designing Accessible Educational Services: A Human-Centered Framework from Sub-Saharan African Student Communities Published
Proceedings of the 28th International Academic Mindtrek Conference, 379–383. Peer-reviewed, ACM. https://doi.org/10.1145/3757980.3762113
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Designing and Organising Accessible Esports Events In preparation
Book chapter in writing, intended for the Critical Event Studies Research Series at Routledge.
-
Where Does the Credit Go, and Who Carries the Cost? Attribution and Integration Labour in AI-Assisted Group Work Under review
Submitted to Academic Mindtrek 2026, Robots and AI in Everyday Life track.
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Global Mapping of Assistive Technologies in Education: A Regional Focus on East Africa Under review
Submitted to Academic Mindtrek 2026.
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COFIRD interview study In preparation
See the full publication list, with presentations and thesis
Projects
Unity, C#
Dik-dik
Solo project, MIT licensed
A game about a rover that only acts when spoken to. On-device speech recognition through whisper.cpp, a nineteen-intent matching layer tested independently of Unity, keyboard parity enforced at the architecture level, and no failure state. Built against the Game Accessibility Guidelines. Case study · Source on GitHub
2025
Over the Barriers, accessible gaming tournament
Nokia Arena, Tampere, in partnership with Xbox
Led the organisation and running of the 2025 edition together with a team: accessibility provisions, sponsor relations, participant logistics and volunteer coordination. Being written up as a book chapter with Pauliina Baltzar and Markku Turunen. Case study · Event page at TACCU
2025
Bubblift
Global Game Jam, Tampere
Environmental awareness game on ocean contamination and cleanup, built in Godot with a three-person team. Case study · Global Game Jam page
2024 – 2025
Hackathons and design sprints
Various
Sustainable Travel Challenge (Ramboll and Nysee) · Spark Finland Health Innovation Challenge · Demola and Wärtsilä cruise ship emission reduction project
Skills
Technical
Strong
- PHP with the Laravel framework. Builds and maintains full applications end to end.
- SQL. Writes and optimises queries against production data.
- Power BI. Builds dashboards and reporting for other people to use.
Solid
Python, including pandas and NumPy · R for statistical modelling · JavaScript and Vue.js · Git and GitHub · Godot
Working knowledge
React · Unity and C# · GraphRAG
Research and practice
Research methods
Study design · participant recruitment and screening · semi-structured interviews · usability sessions · playtesting · focus groups · thematic analysis · the critical incident technique · systematic review · sensor data collection alongside self-report measures · research ethics · informed consent · GDPR-compliant data handling
Tools: SPSS · R · NVivo · Qualtrics · Excel
Hardware and prototyping
Arduino · Raspberry Pi · sensor integration and data collection · 3D printing · GEM summer course, Greece, 2025
Accessibility
Accessibility manual development · accessible content design · Game Accessibility Guidelines · universal design · the capability approach
Design and production
Adobe Creative Suite: Photoshop, Illustrator, Firefly, Premiere Pro, After Effects, Audition · Figma
Collaboration
Office 365 · SharePoint · Notion · Trello · Miro. Familiar with Jira and Confluence.
Languages
English, fluent · Finnish, B1, assessed by Tampere University, completed courses to level 8 · Chichewa, native
Communications and other professional experience
Jan 2021 – Jun 2024
Marketing Manager
Beehive Centre for Social Enterprises, Malawi
- Appointed at 24; managed marketing and communications across 4 business units with a direct team of 5
- Led end-to-end digital identity build for 4 schools (Mary Queen of Peace Catholic Institute): websites, social media, email systems, and brand guides built from scratch
- Organised grand opening attended by ~1,500 people including the national Education Minister
- Developed multi-platform digital marketing campaigns significantly increasing brand visibility and enrolment
2022 – 2024
Communications Consultant (African Region)
International Bureau of Epilepsy (IBE)
- Strategic communications consultancy for a globally recognised NGO's African Region operations
- Conceived, produced, and hosted the Epilepsy Lived Experience podcast, full production pipeline
- Developed content strategies for epilepsy awareness campaigns across Sub-Saharan Africa
Nov 2024 – Feb 2025
Seasonal Housekeeper
MD Clean, Saariselkä, Finland
First work experience in Finland. Finnish work culture, client-facing service, independent work in a remote environment.
Board positions and volunteering
2024 – present
Board Member
ESN Tampere (Erasmus Student Network)
2024 – present
Board Member
Access Guild, Tampere
2024 – present
Board Member
UN Association of Tampere