Curriculum vitae

Moses Nderemani

Research Assistant, Human-Technology Interaction, Tampere University

Tampere, Finland  ·  ndelemanimoses@gmail.com
ORCID  ·  GitHub  ·  LinkedIn

Profile

I work in human-technology interaction as a research assistant at the Pervasive Interaction Research Group, Tampere University. My research is on how people and AI systems share credit and carry work between them, and on accessibility and assistive technology. I hold an MSc in Sustainable Digital Life (Human-Computer Interaction) from Tampere University, and a BA in Communication and Cultural Studies from the University of Malawi. Before moving into research I worked in communications, which is where the study design, participant recruitment and stakeholder work come from. Work-authorised in Finland.

Education

Master of Science, Sustainable Digital Life (Human-Computer Interaction)

Tampere University, Faculty of Information Technology and Communication Sciences

Graduated July 2026.

  • Thesis: When Some Use AI and Some Don't: Felt Authorship, Asymmetric Attribution, and the Labour of Integration in AI-Assisted Group Projects
  • Supervised by Professor Markku Turunen and Jussi Okkonen
  • Industry collaboration with Solita on cognitive flexibility and AI adoption in workplace workflows
  • Coursework: user research methods, player studies, service design, games and society, gamification, accessibility in digital services

Bachelor of Arts, Communication and Cultural Studies

University of Malawi, Chancellor College

Major: Public Relations. Communication theories, PR practice, media studies, campaign strategy.

Chartered Marketer (MCIM)

Chartered Institute of Marketing (CIM), UK

Also: GEM summer course, Greece, 2025 · Google E-Commerce Certification · Project Management (Alison) · YALI Alumni, University of South Africa

Research experience

Research Assistant, Human-Technology Interaction

Pervasive Interaction Research Group (PIRG), Tampere University

  • Research on human-AI collaboration, accessibility, and assistive technology in education
  • First-authored a paper on attribution and integration labour in AI-assisted group work with two senior researchers, under review at Academic Mindtrek 2026
  • Co-presented on accessible esports event design at the Spring Game Researcher Seminar, Tampere University Game Research Lab, May 2026

COFIRD, Co-creation for Finnish Indian R&D

Funded by Business Finland and the Ministry for Foreign Affairs of Finland, with KONE, Konecranes, Demola Global, 3D Talo Finland and Citynomadi

  • Coordinate parts of the consortium, working with partners across two countries on coordination and data gathering
  • Coded and analysed the interview data; writing the resulting paper with colleagues
  • Built a shared collaborative-map output on the Citynomadi map API

Read the COFIRD case study · COFIRD project page at Tampere University

Tampere Accessibility Unit (TACCU) and the BERT project

Breaking Education Barriers: Inclusion, Rehabilitation and Technology, 2024–2026, with the University of Rwanda and the State University of Zanzibar

  • Contributed to a systematic review on the global mapping of assistive technologies in education, with a regional focus on East Africa
  • The review informed the project's accessibility manual, published online: designed the graphical assets and posters, wrote several pages with the project team
  • Represent TACCU at booth demonstrations on campus and at external venues, showing visitors what accessibility means through games, simulations and 3D printed artefacts
  • Review and edit teaching materials for accessibility, including adding subtitles

BERT project page · Manual on Assistive Technologies and Accessibility in Education

Virtual reality user study

With an industrial partner

Designing a VR user study combining usability and playtesting sessions with subjective measures and objective sensor data.

Publications

  • Designing Accessible Educational Services: A Human-Centered Framework from Sub-Saharan African Student Communities Published

    Proceedings of the 28th International Academic Mindtrek Conference, 379–383. Peer-reviewed, ACM. https://doi.org/10.1145/3757980.3762113

  • Designing and Organising Accessible Esports Events In preparation

    Book chapter in writing, intended for the Critical Event Studies Research Series at Routledge.

  • Where Does the Credit Go, and Who Carries the Cost? Attribution and Integration Labour in AI-Assisted Group Work Under review

    Submitted to Academic Mindtrek 2026, Robots and AI in Everyday Life track.

  • Global Mapping of Assistive Technologies in Education: A Regional Focus on East Africa Under review

    Submitted to Academic Mindtrek 2026.

  • COFIRD interview study In preparation

See the full publication list, with presentations and thesis

Projects

Dik-dik

Solo project, MIT licensed

A game about a rover that only acts when spoken to. On-device speech recognition through whisper.cpp, a nineteen-intent matching layer tested independently of Unity, keyboard parity enforced at the architecture level, and no failure state. Built against the Game Accessibility Guidelines. Case study · Source on GitHub

Over the Barriers, accessible gaming tournament

Nokia Arena, Tampere, in partnership with Xbox

Led the organisation and running of the 2025 edition together with a team: accessibility provisions, sponsor relations, participant logistics and volunteer coordination. Being written up as a book chapter with Pauliina Baltzar and Markku Turunen. Case study · Event page at TACCU

Bubblift

Global Game Jam, Tampere

Environmental awareness game on ocean contamination and cleanup, built in Godot with a three-person team. Case study · Global Game Jam page

Hackathons and design sprints

Various

Sustainable Travel Challenge (Ramboll and Nysee) · Spark Finland Health Innovation Challenge · Demola and Wärtsilä cruise ship emission reduction project

Skills

Technical

Strong

  • PHP with the Laravel framework. Builds and maintains full applications end to end.
  • SQL. Writes and optimises queries against production data.
  • Power BI. Builds dashboards and reporting for other people to use.

Solid

Python, including pandas and NumPy · R for statistical modelling · JavaScript and Vue.js · Git and GitHub · Godot

Working knowledge

React · Unity and C# · GraphRAG

Research and practice

Research methods

Study design · participant recruitment and screening · semi-structured interviews · usability sessions · playtesting · focus groups · thematic analysis · the critical incident technique · systematic review · sensor data collection alongside self-report measures · research ethics · informed consent · GDPR-compliant data handling

Tools: SPSS · R · NVivo · Qualtrics · Excel

Hardware and prototyping

Arduino · Raspberry Pi · sensor integration and data collection · 3D printing · GEM summer course, Greece, 2025

Accessibility

Accessibility manual development · accessible content design · Game Accessibility Guidelines · universal design · the capability approach

Design and production

Adobe Creative Suite: Photoshop, Illustrator, Firefly, Premiere Pro, After Effects, Audition · Figma

Collaboration

Office 365 · SharePoint · Notion · Trello · Miro. Familiar with Jira and Confluence.

Languages

English, fluent · Finnish, B1, assessed by Tampere University, completed courses to level 8 · Chichewa, native

Communications and other professional experience

Marketing Manager

Beehive Centre for Social Enterprises, Malawi

  • Appointed at 24; managed marketing and communications across 4 business units with a direct team of 5
  • Led end-to-end digital identity build for 4 schools (Mary Queen of Peace Catholic Institute): websites, social media, email systems, and brand guides built from scratch
  • Organised grand opening attended by ~1,500 people including the national Education Minister
  • Developed multi-platform digital marketing campaigns significantly increasing brand visibility and enrolment

Communications Consultant (African Region)

International Bureau of Epilepsy (IBE)

  • Strategic communications consultancy for a globally recognised NGO's African Region operations
  • Conceived, produced, and hosted the Epilepsy Lived Experience podcast, full production pipeline
  • Developed content strategies for epilepsy awareness campaigns across Sub-Saharan Africa

Seasonal Housekeeper

MD Clean, Saariselkä, Finland

First work experience in Finland. Finnish work culture, client-facing service, independent work in a remote environment.

Board positions and volunteering

Board Member

ESN Tampere (Erasmus Student Network)

Board Member

Access Guild, Tampere

Board Member

UN Association of Tampere

Email Moses Publication list