A bit about me

About

Research assistant in human-technology interaction. Based in Tampere, Finland. Originally from Malawi.

I’m Moses. I work in human-technology interaction as a research assistant at Tampere University, in the Pervasive Interaction Research Group (PIRG). My work sits across three areas: how people and AI systems share credit and carry work between them, accessibility, and assistive technology in education.

I hold an MSc in Sustainable Digital Life (Human-Computer Interaction) from Tampere University, graduated in July 2026, and a BA in Communication and Cultural Studies from the University of Malawi, where I majored in Public Relations.

Before moving to Finland in 2024, I spent three years as Marketing Manager at Beehive Centre for Social Enterprises in Malawi, where I built the digital identities of four schools from scratch, and ran a grand opening for 1,500 people including a Cabinet Minister. Before that: an undergraduate degree in Public Relations, a consultancy with the International Bureau of Epilepsy, and a podcast on epilepsy lived experience.

I came to this work because I got tired of watching organisations build things for communities without talking to those communities first. The research is the practice I needed to put words to what I had already been doing.


What I’m working on

My master’s thesis, When Some Use AI and Some Don’t: Felt Authorship, Asymmetric Attribution, and the Labour of Integration in AI-Assisted Group Projects, was supervised by Professor Markku Turunen and Jussi Okkonen, with an industry collaboration with Solita. The paper that came out of it is first-authored with both of them and is under review at Academic Mindtrek 2026.

Alongside that: COFIRD, a Finnish-Indian research and development consortium where I coordinate parts of the work and own the interview data. A systematic review of assistive technologies in education with the Tampere Accessibility Unit. And a virtual reality user study in design with an industrial partner.

I also build things. Dik-dik is a game about a rover that only acts when spoken to, built so that voice is never the only way to play. And I led the organisation and running of the 2025 edition of Over the Barriers, an accessible gaming tournament at Nokia Arena, together with a team. We are writing it up as a book chapter, with Pauliina Baltzar and Markku Turunen, intended for the Critical Event Studies Research Series at Routledge.

The full record is on the publications page.


Outside the work

I make games when I can find a jam. I take photos. I volunteer, currently on the boards of ESN Tampere, Access Guild, and the UN Association of Tampere. I am learning to navigate Finnish winters and Finnish bureaucracy at roughly the same pace.

This site is where I document the work: the research, the projects, the learning curves, and the things that don’t fit neatly in a CV.


Get in touch

I’m open to research collaborations, accessibility-focused projects, and conversations about human-AI interaction and inclusive design. You can reach me at ndelemanimoses@gmail.com or find me on LinkedIn.